Why gaming?
It's explosive

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1 trillion minutes of video content watch on Twitch in 2020, almost double time spent in 2019 which was 660 billion minutes.

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3 billion players globally by the end of 2021.

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1.2 billion GVC viewers of gaming video content. An 18% YoY growth as gaming streams became popular during coronavirus-related lockdowns.

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$4.8 billion global video games advertising market expected reach by 2024, an increase of 20% from 2021.

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4.2 billion active social media users with ad spend in social media advertising projected to reach $153,698 million in 2021.

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The gaming industry’s estimated value at $175.8 billion by the end of 2021

The market opportunity

Stats that may surprise you

  • 0%

    of Gen Z are gamers

  • 0%

    of millennials are gamers

  • 0%

    of Gen X are gamers

  • 0%

    of gamers are female

    (Statista.com)

  • 0X

    Disposable income of non-gamers

    (TubeFilter)

  • 0

    average age of the gaming consumer

    (Techjury.com)

Media & gaming Total Addressable Market

2017 2018 2019 2020 2021
Music $17.3bn $18.9bn $21.5bn $23.1bn $23.5bn
Film & home entertainment $88bn $96.8bn $101bn $80.8bn $91bn
Gaming $108.9bn $137.9bn $144.4bn $177.8bn $179.7bn
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Kairos Group

Our companies

Where does our revenue come from? Let us show you why Kairos Group is great and the companies that make up our brand.

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